UX/UI DESIGN (FIGMA) + PROTOTYPING

Laptop

In the course you will learn how to work with Figma, a free and super-cool program that is used by web design specialists all over the world. If you’re still using Photoshop, we’re waiting for you.

Introduction to Design

  • Let’s get acquainted and talk about what is UX\UI design, UX vs UI: what is the difference
  • Who is a UX\UI designer and what he must be able to do?
  • UX\UI designer job and career options: pros and cons
  • Discuss successful and unsuccessful examples of sites
  • Signing up for beehance and dribble

Figma Start: the basics of designing

  • Why Figma? Advantages of Figma
  • Form a team to work together on the design project
  • The basic tools, getting acquainted with Figma
  • We will plan the work on final projects for the portfolio by stages. Let’s conduct research of sources.
  • Let’s begin work on the first project for the portfolio

Figma Start: the basics of working with the program

  • How does a designer approach designing a website?
  • Basic landing page blocks and rules for their placement: logo, titles, categories, icons, images, etc.
  • Let’s study and draw elements of different types: step-by-step instructions
  • With mentor support, create the first page of the site
  • Build a moodboard for your projects

Design trends, detailing the layout

  • Design trends. Let’s compare skevomorphism, FLAT, material, brutalism, isometric, glass morphism
  • Let’s look at different stylistic techniques: white space, custom grid, gradient, emphasis on typography, 3D, grunge, realism, etc.
  • How to choose a style for a specific project?
  • How to follow the trends for the novice designer?
  • Layout detailing: from wireframe scetching to implementation
  • Different levels of drawing in design projects: when and what is better to use. Mockup or prototype: what to show to the customer?
  • The Frankstein method of design: not as scary as it sounds

Mentor session

  • Getting feedback on your homework
  • Analyzing classmates’ projects under the teacher’s guidance
  • Practice observation, set criteria for successful projects

Typography, font pairs, text layout

  • Introduction to typography. Basic concepts, important for UX\UI designer: interlineage, kerning, serif, etc.
  • Criteria for font and other text parameters
  • We learn what fonts are made of, what are the rules of text layout, how the font hierarchy is created.
  • We use the calculator to define the font size
  • Discussing the possibilities and limitations of using various fonts

Mentor session

  • Getting feedback on our homework
  • Analyzing classmate projects under the guidance of a teacher
  • Practice observation, form criteria of successful projects

Introduction to composition and working with space

  • What is composition and why do we need it? Differences between dynamic and static composition
  • Choosing anchor objects to attract attention
  • Learning indentation systems, working with objects
  • Fitts’s law, Hicks’s law, Jacobs’s law, the law of common field, similarity law, Occam’s razor principle, “micro and macro” rule, “inside and outside” rule in design
  • Create a rhythm and build site hierarchy through composition

Images and graphics for interfaces

  • How the right images, icons and illustrations help convey the mood of the product
  • Images that attract attention
  • Sources of finding images in a designer’s work

Mentor session

  • Getting feedback on your homework
  • Analyzing classmates’ projects under the guidance of a teacher
  • Practice observation, form criteria of successful projects

Mentor Session

  • Get feedback on your homework
  • Analyze classmates’ projects under the guidance of a teacher
  • We train observation; create criteria for successful projects

Adaptive: a mobile version of the site

  • In today’s world, users of mobile interfaces are definitely taken into account, because people visit web-sites from portable gadgets more often
  • Pros and cons of responsive design
  • How blocks are rebuilt from desktop to mobile: a few models
  • Under the teacher’s guidance, let’s adapt the site for mobile version

Design patterns, buttons, forms, navigation

  • In this lesson we will learn how to create interactive elements
  • We’ll study the controls and navigation: the types and state of the buttons, designing feedback forms, calendars, menus, and navigation

Figma: creating complex pages

  • How to create complex pages with forms using components, options and styles
  • Introduction to auto-layout, how to create components and variants

Designer’s resume and portfolio, interview questions

  • We will make a list of ideas of where to get projects for the portfolio
  • Create and begin filling out a designer profile on LinkedIn
  • We will learn what will be asked at the interview and how to prepare for it
  • Learn how to work directly with clients
  • Create a career development plan after we finish the course

Mentor session

  • Get feedback on our homework
  • Analyzing classmates’ projects under the guidance of a teacher
  • We train observation; create criteria for successful projects
  • Types of sites: landing-page, portfolio site, Internet-shop, etc.
  • Basic elements of an Internet store: product cards, catalog, cart, navigation, etc.
  • Start working on second project for your portfolio (Internet store)

Mentor session

  • Get feedback on your homework
  • Analyze classmates’ projects under the teacher’s guidance
  • Practice observation, form criteria of successful projects

Handing over the design to a developer

  • How does design become code?
  • Preparing a template to be sent to the developer
  • Getting to know the developer panel
  • Learning the basics of layout
  • What a coder needs for comfortable work
  • Maintaining Relationships with Clients

Mentor session

  • Get feedback on your homework
  • Analyzing classmates’ projects under the guidance of a teacher
  • We train observation; create criteria for successful projects

Working in Photoshop: the basic tools of the program

  • Getting to know a new tool
  • How to remove the background of objects
  • How to remove unwanted objects from images
  • Working on images for your portfolio projects

Figma: a practical guide to creating illustrations

  • How to draw icons and other images yourself
  • Practice drawing in Figma

Project defense

You’ll have to show your best work to experienced designers, developers and recruiters at the defense

Get feedback and define your way as a designer