In 3 months you will master the full cycle of 3D model creation: from blank in 3Ds Max to sculpting in Zbrush with the process of retopology and preparation of the model for texturing. The course includes lessons for working in five different programs. The course is aimed at mastering the basic principles and techniques of 3D modeling, applicable in the game industry.
COURSE STRUCTURE
Every week you get video-lectures + streams + homework + additional materials for studying. Once a week there is an online meeting with a tutor for reviewing homework. At each meeting you get detailed comments and corrections to your work.
WHO IS THE COURSE FOR?
The 3D modeling course is designed for basic level of training: you can start training from scratch, even if you’ve never opened a 3D program. It is suitable for anyone who wants to master the full cycle of 3D model creation.
SKILLS YOU WILL LEARN
3Ds Max skills
Digital sculpting skills in ZBrush
Lowpoly and Highpoly model creation
Fundamentals of Marvelous Designer
Fundamentals of Retopology in 3Ds Max
Model Preparation for Blading
Working with Marmoset Toolbag
NECESSARY EQUIPMENT AND SOFTWARE
Notebook, graphic tablet and mouse
Webcam, microphone
Windows operating system (since 3Ds Max is not available on Mac OS)
Software: 3Ds Max 2017, ZBrush 2019-2022, Marvelous Designer 8, Marmoset Toolbag 4, KeyShot, Photoshop
Please note that you need a computer or laptop with Windows or Mac OS to view the lectures
THE PROGRAM INCLUDES:
OBJECT CREATION:
MODELING A PORTRAIT OF A CHARACTER:
Sculpting a character’s head / head anatomy.
Marvelous Designer basics for creating basic folds.
Baking the basic maps needed for texturing in the Marmoset toolbag.